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What's Inside
A Quasi 3D horror game where the player has to escape a kidnapper's home, isolated from the world in the woods. Across five days, the player must traverse through each room in the house, find different items and, avoid their captor at all costs in order to find a path that will help them be free from this maze and break out. The player will have a set amount of time each day to locate items scattered across the house and return to the basement before the kidnapper returns home. Puzzles and minigames will be a hindrance as the player must complete them in order to obtain the items they need. Everything aids in your ultimate escape.

Contributions:
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Programming
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UI Design
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Sound Design
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Project Lead + Management
Software Used:
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Unity
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Visual Studio
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Audacity
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Trello
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Photoshop


Team:
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Dexter Byrne - Programming
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Juanita Grace-David - Artist
Awards:
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Nominated for a BAFTA YGD
Award -
Find out more here:

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